- #Chrono trigger 3d print how to
- #Chrono trigger 3d print mod
- #Chrono trigger 3d print update
- #Chrono trigger 3d print Patch
Silent BGM after defeating enemies in front of the hidden Magus statue in the Cathedral.SFX echo bug at the very beginning of the game (getting allowance from mom, first save, etc).Playing with MSU-1 audio but no FMV file so the original attract mode plays, when the game resets the clock audio is muted.Music resets every room leaving Ozzie's Fort (is this vanilla behavior?).Screen flashes/blinks when scrolling through items in pause menu (exists in the original game, but MSU-1 makes it worse, can be improved but not eliminated).
#Chrono trigger 3d print how to
Most of these edge cases, I already know how to handle, I just need to know where they occur, and by that I mean I need to know the exact screen you're on and where in the storyline you are.
#Chrono trigger 3d print Patch
However, this patch supports ANY music files that you wish to provide, as long as they are properly converted (and you'll have to set the loop points yourself, which is not an insignificant amount of work considering the size of the soundtrack).
#Chrono trigger 3d print update
Update 30 Jan, 2017: Dracula9AntiChapel's FLAC remaster is now available as an alternative track pack! The download link is provided above. There is one other complete soundtrack available that I'm looking into supporting as well, but I have not yet been able to get my hands on a lossless version, and I don't feel like dealing with the heavily compressed MP3 version currently available. I have provided a conversion script for use with the FLAC version of the soundtrack to generate the proper files. It is officially licensed with Square Enix, however, it is not free. It is the most complete and highest quality replacement soundtrack I have found.
#Chrono trigger 3d print mod
This mod utilizes the amazing Chrono Trigger Symphony soundtrack by Blake Robinson. If you have any issues setting up MSU-1, I'm usually available there to help out, whereas I don't check this thread all that often unless I have an update to post. It may also be helpful (though not required), to join my Discord server. To join the closed beta, you also need to follow me on Twitch here. If you wish to participate in the closed beta, you must play through up to Proto Dome (2300 AD) before requesting the video file (the first FMV plays inside Proto Dome when you discover Robo) The video file for the closed beta will be watermarked, but otherwise fully functional The video file for the intro will be available, but the rest of the FMV's will be considered a closed beta, which I will make available on a case-by-case basis to people who actually provide feedback The patch file includes all of the video code, which SHOULD fall back gracefully in the absence of the actual video file (please report any issues if it doesn't) I am releasing the patch file openly and requesting testing and feedback So, here is how I have decided to handle this beta release: I am working on writing my own tools to do the conversions myself, but that will take time. The bigger issue right now is that the tools I have been using to convert the videos really haven't produced the level of quality I was hoping for, and some of the scenes look pretty awful. The FMV's, on the other hand, were quite straightforward once I figured out how to properly hook into the scripting engine. Oddly enough, the soundtrack is much trickier than the FMV's to get right, because there are tons of weird edge cases that I need to handle, resulting in a lot more opportunities for bugs to pop up.
There are two main parts to this hack, the soundtrack and the FMV's. This game is really big, and I'm just not going to be able to test everything all by myself.
I've been teasing my Chrono Trigger MSU-1 hack for awhile now, but I think I'm finally ready to release it for testing.